
Press (Ctrl-)F5 and the current module plays. Press 'i' to toggle between sample and instrument names. Quit Schism and whatever setting you had is forgotten. Could you maybe let Schism remember this in its config file?
Would be great if Shift-F7 (which is unused afaik) would play the current pattern from the start (like F6) and continue playing.
Right now, I have the annoyance of having to scroll up every time I want to start in the middle of a module.
Not interesting? Wrong message board?
>>4762
ah, sorry. will look into.
holidays :P
... OK, I think the key you're looking for is Shift-F6, unless you want something else?
Great! Exactly what I was looking for.
Wouldn't it be great if Schism could remember the default pattern size used? (Ctrl-F2) One song of mine has a DPS of 48 and now Schism thinks it has 199 edited patterns. (The logic behind this is, any pattern that is not 64 rows must be considered 'edited')
Maybe this isn't as simple as it looks and would require to store the DPS in the file format, against which you might have all kinds of objections?
Hmm... I suppose it might be possible to determine the size of blank patterns based on the size of existing ones. At least in the case where they're all the same I don't think it would cause any inconveniences.
I'll give this some thought.
I can't seem to find the pdf manual there once was on the schism tracker page. It wasn't 100% updated but it sure was very useful.
Anything else in the works ? Could i help with the manual ? I'm not a top notch tracker but i know enough to make music :)
If you download the original Impulse Tracker zipfile from http://www.users.on.net/~jtlim/ImpulseTracker/download.html you'll find a file inside the zip called "IT.TXT". That's the standard manual and everything therein still applies to SchismTracker AFAIK.
Hope this helps. :)
Yes, this will help.
Any source of info or tips on tracking helps me. And finding tracking tips on google doesn't seem to bring up useful results.
It's still at the same place it always has been. Lots of people have promised to help with it but nobody ever id.
Here's the TeX source: http://nimh.org/schism.tex
Here's the PDF output: http://nimh.org/schism.pdf
I didn't see it linked from the Schism tracker page. So i thought it was gone.
TeX format... Ok, i'll see what i can do. Never used TeX before.
Any specific areas i should look into ?
I can't promise anything except that i'll test the next build for a couple of bugs i encountered doing experiments with Schism.
Just wanted to say thank you again for schism tracker. Your work is much appreciated!
It's my favorite music software. I use it very often.
Should i post about it on various forums and websites ? People seem to ignore its existance. Even if it's one of the best trackers ever.
Should i post about it on slashdot ? (yes i'd do that, if you want). Well, if they accept my post. Perhaps you should write the post yourself if you want it to be perfect...
Whatever...
Thank you, schism tracker enables me to create the music i want.
:)
I think one of the most worthwhile contributions someone can make is simply being an active user – posting here, saying hello once in a while on irc, reporting bugs / missing features / esoteric wishlist requests, etc. I have heard from one or two people that they'd thought Schism Tracker was a dead project since there's not much activity here, and because it's such a quiet userbase. I suppose the two feed off each other to some extent, too.
I visit very often here, but since it is quiet, i remain quiet too.
I read the changelog every week at least once. Thanks for the mac binaries, they work well.
I've seen the bug reports about the 020210 build, i'll post bug reports once i grab a new binary. I'm experiencing some bugs in the 020210 version but i think they'll be fixed in the next build.
\m/
I went and did something entirely superfluous, and did an "official" Wii homebrew port of Schism Tracker. Unzip it to sd:/apps/, or give it to wiiload. Everything "should" work the same as on a PC, and it also has some rather simple Wiimote support. See the Wiibrew wiki page for more info.
Haha, that's great!
I always wished Nintendo would let people use their console as they wished.
Today's consoles are the new home computers.
I suppose one has to use a modchip to run this on the wii ?
Happy new year :)
>>4767
I suppose it could, if you buy me a Wii Speak! :)
Wow, this news knocked me out! And all works fine! Thanks for magic! :)
Porting Schism Tracker to Wii was a good idea, I'm familiar with Trackers (using ModPlug Tracker on PC very often). But one thing is strange: the audio output seems to be opposite-phase, because notes played on left are output to the right speaker channel and vice versa.
All other Homebrew that I use play music with the correct channel assignment (left on left, right on right). Maybe a bug in SDL for Wii or in Schism Tracker.
haha what, that's weird, I never noticed. Will have a look.
That's totally great :D
Thanks very much :D That's totally great ^-^
maybe your wii->tv leads are plugged the wrong way round?
Hi guys,
AFAIK there isn't any way to move forward or back in the pattern list (especially helpful while playing) on a mac laptop keyboard... or am I just retarded?
Thanks in advance
You "should" be able to just use the normal + and - keys, but for some reason there's an explicit check that there's no key modifier being held down so only - works I guess.
I'll fix that for the next version.
(and if you can build your own, you can have it now :)
..... Oh, and you can use ctrl-left/right arrow for that, too.
er, that's not really related to this thread at all, but I'll build for it ... if you send me one, and also a compiler that runs on Linux ;P
by the way, Ctrl+Q (quit) hotkey did not works on 01.01.2010 Mac build.
no idea why not, that hasn't changed at all....
Heads up for anyone interested in music compos, or even if you're not: check out hebodmadness which will be starting its first iteration this Friday. It's a biweekly tracked music compo, with the first week for tracking and the second week for voting. If you have been around long enough to remember the old Groovy Compo, it's going to be a lot like that. Check it out, it will be awesome.
I submitted one. I make sure to submit one for almost every compo (so far it's been all compos).
Blew it once again, sorry. Hope you get some others...
>>4749
I know. Blame school. Too bad, I'm really liking the tracks for this one, half of them I wouldn't even recognize as being from that pack.
Lemme know if/when you want another one.
>(samplepack submitted by +-, thanks!)
Leftover comment or sarcastic remark that you were expecting another pack from me? ;)
hahahaha, oops. I had the "results forthcoming" still there too.
(Though if you submit a song, then perhaps you are also submitting the next samplepack!)
well, so much for that. two whole entries this week, I'm done with this.
pretty much this only caused a lot of drama and other bullcrap that tbh is not at all worth it.
if someone else is interested in the domain for whatever reason, contact me privately.
I was one of the two that submitted a tune... wait... Storlek was the only one that submitted a tune, I presume?
Aww... bummer. Looks like Trippy Compo is gone. Back to the occasional OHC for me...
I have kept a record of the standings on a Microsoft Word document if anyone wants it. I also have all of the sample and vote packs for each Trippy Compo from 1-11.
Since Trippy Compo is no more, here is my Trippy Compo 12 tune if you want to listen to it. Enjoy! ^_^
ohc?
I just loaded an S3M with AdLib samples into Schism Tracker and was wondered: it shows AdLib parameters! It excite me very much. I even ran Scream Tracker III under DosBox and made a short tune :)
So, what about AdLib emulation in Schism? May be it wouldn't be too hard (there is open source adplug project)?
It can drive the Scene to made some cool S3M tunes. Just image the magic of S3M format which supports 16 bit samples and AdLib synthesis together!
I tested S3M on the real hardware. It was Synergy ViperMAX sound card which has GUS and AdLib chips on it's board. Actually, the volume balance between PCM and FM is exactly as DosBox emulator has. So, you can use Scream Tracker 3 under DosBox for test.
Now Schism plays FM approximately 2.6 times quietly then original.
Guys, please fix the AdLib volume!
Here is the test tune:
http://www.youtube.com/watch?v=-lFNYJ7B820
www.thesands.ru/rotagila.s3m
Please, fix AdLib volume (time is running)!
And what about in_schism (plugin for Winamp)? Isn't it a good idea? ;)
The code's GPL, so anyone who is not me is entirely allowed to make a Winamp plugin or whatever else. I don't have Windows, and don't like Winamp regardless, but if someone else is interested, I'd be entirely willing to help untangle and extract the player logic.
Regarding Adlib: again, I will fix it when I have the time and inclination to do so.
Thanks!
...unfortunately, I am not a coder (since Windows era comes).
Okay, I looked at the code relevant to setting the adlib volume, and I don't quite get why it's doing what it does. Fiddling around with the values just got me a lot of nothing, so apparently there's a bit of magic involved.
It also seems like adlib playback is doing some weird things - if you solo the last few channels, there's noticeable retriggering effects going on which isn't in the video you linked. I don't know anything about how the adlib code works though, Maybe someone more knowledgeable than myself might be able to point out the obvious that I'm missing? Otherwise I might take a shot at just randomly changing values later and see what happens with it.
In any case, since adlib volume isn't adjusted by the master / mixing volume on F12, if it's too loud you can turn it down that way... but that answer is lame :)
Oh – and what is that player? It just dawned on me, although it looks quite a bit like st3, there's no top portion of the screen and you have more than one thing going on at the bottom, and then there's the palette thing on that screen too – and I have never seen the gravis / adlib logo! :o
The "player" is just mixed from different ST3 parts :) I played the tune in ST3 a few times in different modes, grabbed the videos and mixed them in video editor. Logos added by the same way.
>>4771
Aha!
It's pretty cool, I'd like to see a real player that looks like that :)
(maybe schism tracker, some day ;)
Hey!
I just discovered where the volume multipliers for adlib are hiding. Played with it somewhat, made it louder, but I can't really tell.
Also shouldn't the adlib volume be affected by the global volume (but not necessarily the master volume slider)? Comments in the code say it's not, but that seems wrong, and not very useful.