Yo! :) Just released a musicdisk with my group Brainstorm, using only the Soundtracker ST-01 sample set. I wrote both of my songs in Schism, it's gotten stable enough in Windows for me to trust as a full IT replacement, so I can retire my beloved Win98 machine.. That's a pretty huge deal for me.
Anyway, http://www.biglionmusic.com/general/tracked-in-time has a description and link to the production. Hope you enjoy!
Miss you, brisby! I'm hardly ever on IRC lately, just been too nuts over here. But just know I'm using and loving Schism every day. Using it also to make weapon and interface sounds for an Xbox360/PS3 game – it's my "secret weapon" in sound design.
Keep up the amazing work, guys. I deeply appreciate your talent and dedication.
virt, you rock my socks man. I burned some of your stuff to a CD and gave a copy to a friend of mine, and he's had it in his car stereo constantly for about the last month. :D
but .. er.. what's with Keep Shredding having all kinds of weird pattern lengths? Is that a bug? I didn't even think s3ms had a notion of "pattern length".
[i686 Linux ver., just tested with latest CVS and it does the same thing.]
WORD! Thanks, and tell him thanks!
That's definitely a bug, though, hahaha, should all be 64 rows. Just noticed it myself with the latest build too, and came here to post. Seems to do it with some other mods, too. Hunz's Clone_it.xm is the only one I've tried that works, and that's fine with me, because I could listen to it all day. Something wonky with S3M loader? Off-by-one error? Terrorists? Dunno.
This was an older bug in schism (inherited from modplug I guess), but I think it was in the saver. Check C-F11 after loading and note that screamtracker-made songs (like 2nd_pm) get loaded correctly.
btw, your stuff sounds great virt
>>4412
How does an s3m save "incorrectly" and make the loader randomly decide to load it with other than 64 rows? That's really weird. o_O
k, just checked against a couple older versions on http://rigelseven.com/dl/schism/ - 0.2 and 0.5 both load the affected files properly.
There's a really curious section of code in the current load_s3m.cpp:
/* Figure out how many rows this pattern has (normal is 64, but we never know) */Who the hell had the idea that s3ms can ever not have 64 rows? Where did that come from?
I'm really perplexed now.
Fuck yeah, Virt!
I still use your old IT font.
BRB Listening to my washing machine