Feature request: instant portamento (5)

4571 Name: plumsinus : 2009-07-13 00:30 [Del]

GFF is a very fast slide but it's not instant, and creates kind of a weird artifact as a result. I'd really love an "instant slide" where the sample's position continues from where it left off, but the frequency changes immediately.

Suggestions for implementation:

  • an option to treat GFF as an instant slide. I would guesstimate that almost all modules that use a GFF effect would sound fine or better with it being instant.
  • alternately, some rarely used value for Gxx – say GFA or something similar – gets interpreted as instant portamento. This will be fairly compatible with other players as it will just get treated as a fast slide, and (for better or worse) won't affect existing modules.

4572 Name: Robin A. Brown : 2009-07-13 04:57 [Del]

Ever try:

00 | C-1 01 .. .00
01 | C-5 01 G9 GFF

Volume column G9 works like GFF, so you're actually doubling the amount of portamento. I think this combination can bring you from C-0 to B-9 in two ticks.

Anyway, I'll play with it and see how it changes things.

4573 Name: Rosalinda Laura Fox : 2009-07-13 11:11 [Del]

>>4572

> Ever try:

No actually, and that's quite useful. Of course you use up both volume and effects columns that way.

(Is G9 really the same strength as GFF in IT? I was sure it was weaker... but then I probably never tested it :P)

4574 Name: Ashly Pittman : 2009-07-13 21:50 [Del]

> Portamento to (Gx) affects the memory for Gxx and has the equivalent slide given by this table:
> SlideTable DB 1, 4, 8, 16, 32, 64, 96, 128, 255

And since it's clearly stated in the tech document, modplug probably won't do it right. In fact it probably fucks that all up like every other combination of two things at the same time, but that's an interesting idea.

4575 Name: Glenn Frederick : 2009-07-15 20:50 [Del]

> Portamento to (Gx) affects the memory for Gxx and has the equivalent slide given by this table:
> SlideTable DB 1, 4, 8, 16, 32, 64, 96, 128, 255

presactly. except we fixed that years ago =)

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